![]() Those listed for the Maya edition include Arnold, Maxwell, Redshift, RenderMan and V-Ray Next.Īlso as with the 3ds Max edition, the update raises the maximum resolution of texture maps supported: to 4K for the plugin’s CPU engine, and to 8K for the GPU engine. The update follows a similar pattern to last year’s rewrite of the Substance for 3ds Max plugin, released before original developer Allegorithmic was acquired by Adobe.Īs with the 3ds Max edition, the update introduces what Adobe describes as a “one-click” workflow for setting up shading networks compatible with key third-party render engines. One-click support for third-party renderers, increased output resolution ![]() ![]() New features include support for texture resolutions of up to 8K, the option to use numeric outputs from Substance materials, and “one-click” support for common third-party render engines. sbsar format used by material-authoring tool Substance Designer directly inside Maya. The plugin enables users to manipulate procedural materials in the. Posted by Jim Thacker Adobe releases Substance in Maya 2.0Īdobe has released Substance in Maya 2.0.1, a “completely rewritten” version of the Substance integration plugin, which ships natively with Maya and Maya LT.
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